What do those games have to do with jewelry making, however, you may wonder now.
The stories of the games I like playing best usually take place in some kind of medieval, fairy, wizard, magic, or maybe period drama (20/30s are fun) etc. setting. One of those, you know, that look great, but that you probably wouldn't like to live in although that may be open to discussion. The backgrounds are very detailed, especially in the puzzles in which details are important to make the hidden objects more difficult to pick out.
I wish I had paid more attention from the start when jewelry was shown in those puzzles. Now there's no way to say how many pieces there actually were over the years. Because you know, this was obviously handmade artisan jewelry that was shown there, wire woven or beaded, and that was what made it so interesting to me.
After a while it made me wonder if the persons who designed those scenes were always the same and if they drew the inspiration from pieces they had made themselves or had seen elsewhere. Latter would mean they had to study them closely.
Not that I see how I could ever get an answer to that.
Now I'm a little mad at myself for not making screenshots every time. Once I got aware of these pieces, I intended to do so each time, but then I forgot and didn't bother to go back to the scene or couldn't even find it anymore. Okay, so it's not a matter of life or death, but doesn't a little collection sound like fun?
For now I just have this one picture of a peyote piece for you, and unfortunately I forgot which game it belonged to (I will write it down in future). Depending on how many more I'll find, I may either keep this post up-to-date or I'll set up a new page for it on this blog.
And how knows - maybe others will help growing the list.
And it starts ...
From "Nevertales: Smoke and Mirrors" (photo instead of screenshot which makes for the blurry look)